Sword Art Online Fatal Bullet Does Extreme Mode Affect Bob

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Ombra
  • #151
GUN 10 SWORD combo is not every bit good as it should be. not allowing me to employ my favorite souped up pistol is bad enough, but making sure NONE of the attributes on my sword use to the Phantom gun that your sword comes with is lame city. Sticking to set on rifles, I'll just go towards unlocking duel wield and call it a day.

Sword could have been so crawly but its wonky on its own even so strangely it seems to hit targets so much better in gxs mode (thank you to the assisted targeting with the gun) but the sword slashes are weaker when paired..poor sword play.

Bugy52
  • #152
Would I be lonely in feeling like the multiplayer was zilch more an after idea?
Seriously promise they update it to allow more than freedom than only dominate rush...
That said, fighting dominate'south with friends IS fun, but the medals dont seem to carry much employ from what I've seen so far, and the items the boss gives I have yet to observe a real use for..
Hasemo
  • #153
Would I exist alone in feeling similar the multiplayer was nothing more than an later on thought?
Seriously hope they update it to allow more than liberty than just boss rush...
That said, fighting boss's with friends IS fun, merely the medals dont seem to acquit much utilise from what I've seen so far, and the items the boss gives I have yet to find a existent employ for..
You get an item from bosses which yous can sell for a ton of coin.
Wolven Hammer
  • #154
I'yard not an anime, JRPG, waifu type of guy. But I'm interested in this game considering this is as close to Lost Planet 2 and Dragon's Dogma with guns as I'm probably gonna become.

And so how is it?

Astraer
  • #155
What'southward the all-time variants of each gun blazon?
maouvin
  • #156
Then uh

Your party members behaves a flake improve @ 30fps compared to 60 (on PC - you can unlock the framerate editing ini files, but it breaks the AI). And bullet lines/beams are easier to contrivance. And there'south no ocurrance of enemies running at supercar speed.
I have no idea what Bamco/Dimps/any did while coding the AI, but damn.

Sabas
  • #157
I'm playing on console and the AI is definitely the virtually frustrating office about this game
maouvin
  • #158

New Arfa voices. Possibly then I'll be able to run effectually with a non-loli personal robot.

Echo
  • #159

New Arfa voices. Possibly so I'll exist able to run around with a non-loli personal robot.

That would be swell. I want one with the voice of Misato Katsuragi.

Super curious what's behind the locked door and if information technology will accept annihilation of importance...

maouvin
  • #160
That would be swell. I want i with the vocalism of Misato Katsuragi.

Super curious what's behind the locked door and if it will accept anything of importance...


It'll let yous to enhance accessories.

A handy list of features for the DLCs, courtesy of RPGSite:

1st DLC Batch: Champion of Gunfire (Release timeframe: Apr 2018)
  • Adds three new characters: Yamikaze, Dyne, and Musketeer X
  • Adds Bullet of Bullets mode for the Avatar; only available in single-role player. Y'all volition fight other characters at random and the above iii ranker characters will also participate here.
  • Adds a new story that delves further into Itsuki's mysteries, and also new quests.
  • Adds Deathmatch Boxing to online versus manner.
  • Adds new high-difficulty dungeons and enemies.
  • Adds new costumes, hairstyles, and more.
2d DLC Batch: Builder of Moat Camp (Release timeframe: TBA)
  • Adds two new characters: Clarence and Shirley
  • Adds new voice types for ArFA-sys: three for female person and 2 for male person.
    Female person voices:
    -Weak Petty Sister: Immature but smart
    -Fully Energetic: Bright but a flake stupid
    -Lady (Ojousama): Graceful and polite
    Male person voices:
    -Protagonist-similar: Fully energetic and brimming
    -Pretty Guy (Bishonen): Polite but lacks a sure point
  • Expands the role player'southward Home by unlocking the locked door, assuasive ArFA-sys to heighten accessories, and listen to in-game BGMs & character voices.
  • Adds new story and quests; details are not divulged yet as of this writing.
3rd DLC Batch: Driver of Machines (Release timeframe: TBA)
  • Adds 2 new characters: Alice and Eugeo

I'll probably get out my Hard/Extreme playthrough for whenever the 2d dlc comes.
Draggyrider
  • #161
For people who pre-ordered, the bonus game is finally released. It should exist in your steam library. I was actually looking forward to it more than Fatal Bullet, and bought information technology as a 2 for ane deal instead of Hollow Realization
maouvin
  • #162
Patch i.ii is rolling out ahead of the start DLC release (which is coming out this week too).
Notes (translated by Swordkirby123 on gfaqs and tweaked/posted on the subreddit past Piisagi):
v1.ii.0 Patch Notes

1) NEW

  • Deathmatch for PvP with two new maps.
  • Ability to arrange fourth dimension limit in player matches.
  • "Accessory Tickets" every bit reward for playing online vs. (winning team gets ii, losing team ane). These tin can be exchanged for accessories in the Lobby (exchanged accessories always contain at least 3 memory chips).
  • 3 new high-level co-op quests (available later on immigration the game).
  • Two new costumes to the medal exchange (one is male merely) and one costume to craft.
  • New customization options (male hair fashion 41, female person pilus mode 42, eyebrows 37 to 39).
  • New gadgets (First-Aid Kit 2, Anti-Aliments Kit 2, Melee Booster Kit 2).
  • New material: Weapon Enhance Material R7 (a kit for upgrading weapons to rank 8, since the naming was dissimilar in the English version, this one volition probable be different besides).
  • Subsequently immigration the game, you can now buy an affection increasing key item at Argo. (1-time purchase at 5 1000000).
  • Ten new items for your Arfa-sys to buy when giving her spending money (afterward clearing the game).
  • Level cap increased from 150 to 175.
  • A "Good!" action and sure events at present help raise affection.
  • Raised the maximum to where memory chips could exist enhanced.
  • Fast-travel points (dissimilar shops and terminals in the city, including the Shady Material Shop and Predatory General Shop).
  • Max weapon rank is at present 8.
  • Costume preview system to the medal exchange and shops.
  • A concluding to your Dwelling and Kirito'southward Domicile (y'all can accept/access any quests and the standard shops from hither).
  • Skills and Gadgets can now bet prepare from the card (i.e., you don't take to visit a terminal anymore).
  • An option to have all available quests at once.
  • New rewards to Full Bounty Earned.
  • Damage limit has been upped to half-dozen digits (it was but a visual thing, you lot actually did more than than 99,999 just it visually caps at information technology, now it will display up to 999,999).
  • (SEASON PASS Just) A rank 8 version of the flavour pass weapons has been added to the shops (a Guitar Launcher, Greenish and Pink photon swords, basically the same but Rank viii instead of Rank i, costs 100 Credits).
2) ADJUSTMENTS

a) Hero Battle

  • Adapted Klein'south weapon rank.
  • Adapted the Weapon Rank (Sword and Gun & Sword excluded) of certain roles (Assault, Destroyer, Sniper).
  • Added the outcome of "Decreased Detectability While Crouching" to sniper roles.
  • Reduced the length of the Handgun Weapon Arts to lessen the corporeality of skills activated quickly after one some other.

b) Full general
  • Increased the Submachine Gun Weapon Arts harm (both online and offline).
  • Increased impairment of the Gainsay Pocketknife. (both online and offline).
  • Reduced damage of Nemesis Shot and Graviton Shot (both online and offline).
  • Gun & Sword and Dual Wielding now carry over into New Game+.
  • You can at present choose a fast travel point by hovering over it on the map.
  • Adjusted the ban on filming/screenshots in the gallery. (?).

iii) FIXES
  • A bug where sometimes a stuck dialog box would appear on the screen during online play has been fixed.
  • A bug where splash damage from Launchers affected Guests twice has been fixed.
  • The skill Sword Barrier is fixed; it now doesn't work anymore when the weapon isn't displayed.
  • Stock-still a bug where drones summoned by Enemy Caller in the SBC Flugel – Depths wouldn't drop anything.
  • Fixed a bug where during event battles BGMs could overlap each other.
  • (STEAM ONLY) stock-still a bug where talking to the co-op NPC receptionist could get you stuck.
  • Various stability improvements (hoping that's the connexion).

'Ambush of the Imposters' - DLC Features
  • New story fashion "Deadfall of the Imposters" (from the Dengeki article: this is accessed the aforementioned way as Kirito Mode; accessible afterward arriving in the Forgotten Woods).
  • Iii new characters (Yamikaze, Dyne, Musketeer X) from "Ambush of the Imposters"
  • New flick(s) in the gallery from "Ambush of the Imposters".
  • New dungeon (Forgotten Temple; likewise the principal dungeon for the story; from the Dengeki preview, should exist around level 73 on Normal).
  • New bosses (Elemental Wizard, Grim of Doom).
  • Offline BoB mode (multiple difficulty levels; three preliminary 1 on 1 rounds and a concluding 8 player free for all in the Forgotten Wood).
  • New Character Quests (Leafa, Silica, Lisbeth, Klein).
  • New customization options (male person hair style 35 to forty, male person face 15 and sixteen, female hair style 38 to 41 and 43 to 44, female face up twenty).
  • 3 new costumes to create (Western Way K, Raider Conform Thou, Aramis Lady F).
  • 4 new weapons (HMG Bravefire, E And Due west, LMG Helical, AMR Breakthrough).
  • Three new accessories (no names to exist found).
  • Raised Lisbeth'south rank to viii (it actually only says "unlocking the limit" but I estimate it is just one college to go with the new weapon rank).
Laiza
  • #163
So reading the patch notes finally convinced me to actually go alee and purchase the game. Turns out, seeing a game get this level of mail service-launch support is a pretty strong incentive to give it a proper look-see.

Information technology's funny, actually - Warframe is by and large a better third-person shooter and unarguably has far greater latitude of content than this game does, and yet I notwithstanding find myself drawn into this. I think the relatively more grounded/familiar setting and the fact that my original character is really my heavily-customized playable grapheme instead of a pre-divers archetype helps a lot. It'southward but far easier for me to go attached to a character I genuinely feel is my own, y'know?

I just wish I didn't have to do anything with Kirito or the majority of his crew. A lot of the writing surrounding him feels downright cringeworthy. I've never actually been a fan of Kawahara'due south works, then I'm actually playing this game almost entirely in spite of him.

Okay, yeah, and the Gun Gale Online anime factors a whole lot into my interest, too. Bamco should give thanks Sigsawa for piquing my interest similar that. Gods know I would never accept given it a second thought were I not and so enthralled with his work.

By the by, the game is running on Unreal Engine four, and that means that a lot of .ini command tweaking is possible. Turns out the "motion blur" menu setting does basically goose egg and I had to add a bunch of commands in the engine.ini file to actually get it to work. Looks much nicer in move with it enabled, I have to say. Likewise with the temporal anti-aliasing (seriously, Dimps, what are your engineers doing over there, leaving this sitting at the table?). I have an even healthier respect for Epic'south work after tweaking the visuals. That a game that obviously got as small a budget as this one looks as good as it does is quite the achievement on their part.

All the same wish I could mix this game and Warframe together and get the all-time of both worlds, just dreams are dreams, after all. I'll just hope that the coming patches and DLC keep up the pace.

maouvin
  • #164
Thread's expressionless but notwithstanding: patch 1.iii.0 seems to be out on all platforms. List of changes by ThirdChildZKI on reddit:
  1. Free for All mode added (Online BoB)
  2. vi new maps for Death Friction match games
  3. Hero Boxing style matchmaking changed to Online Lobbies
  4. You can now alter characters in online foyer
  5. 3 new high difficulty quests added to Co-Op afterwards campaign is cleared.
  6. Online Co-Op quests now yield Exp
  7. 2 new outfits (Copy Kureha & Re-create Itsuki, still gender locked, sorry)
  8. Level Cap increased to 200
  9. Weapon Rank raised to 9
  10. 18 new Treasure Boxes added to all fields and dungeons
  11. 27 new Skills added to the game (Ability Form 4, Healing Field 4 to name a few I saw)
  12. Receptionist ArFA-Sys and 10 Squadron NPC's go voices
  13. Item Storage and Item Box capacities increased
New arfasys voices are in too, but I don't remember if they're tied to the patch or to the DLC. The female voices didn't change much anyway.

Also, DLC two is out on PC, only in one case again they managed to break things and if you accept it installed you lot tin't load your salvage (it doesn't recognize your ownership of DLC1, which is a requirement for DLC2). So hither I am, sitting and waiting for the hotfix.

Owlowiscious
  • #165
nix SAOAGGO related? a patch correct after the testify ended you got me all excited for nothing

all this online stuff for pvp that when I played at launch, had 3~5 people playing total

any reason to play this game? I'm a trophy guy, I still ahven't gotten those. only after that, as a person who plays destiny weekly with my brothers, is there any reason for us to play ggo together?

maouvin
  • #166
For AGGO they added LLENN, Fuka, Pito and M as political party members/characters for Hero Manner and chosen it a day.
For coop... now the coop missions requite xp, but it doesn't make them much more interesting lol.

Still, with each patch they're putting in new modes - at present we have 8 players BoB PvP, and vs bots there's a new 16-histrion one. Maybe in the end of the life information technology'll be compact enough for people to jump dorsum.

edit: PC version's fixed.

VoidPlot
  • #167
I'm looking forward to playing it today. Is the dlc something I gotta purchase to play PvP ?
maouvin
  • #168
I take the flavor pass, so I'm not sure if Bullet of Bullets (complimentary for all pvp) is attached to the DLCs or if it's part of the free content updates. Try checking the npcs on the Vestibule area in town.
Before that, the sole pvp mode involved ii teams competing on the total damage dealt to a boss.
Razgriz-Specter
  • #169
Is the complete edition missing anything at this point?
Thinking most finally grabbing it
Wolven Hammer
  • #170
Is the consummate edition missing anything at this point?
Thinking nearly finally grabbing it

As far equally I tin tell, information technology's complete as I haven't seen anything extra that I don't accept.

Besides who else plays this game on the DL and so the homies don't say shit? I'm not into anime and this is the closest I'1000 getting to lost planet iii :(

silvaanced1936.blogspot.com

Source: https://www.resetera.com/threads/sword-art-online-fatal-bullet-ot-freedom-wars-reincarnated.25091/page-4

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